Note availability of Node APIs
+ 1
- 0
@@ -6,6 +6,7 @@
   </head>
   <body>
     <h1>Hello World!</h1>
+    <!-- All of the Node.js APIs are available in this renderer process. -->
     We are using node <script>document.write(process.versions.node)</script>,
     Chromium <script>document.write(process.versions.chrome)</script>,
     and Electron <script>document.write(process.versions.electron)</script>.

,"},{"type":"normal","normal":true,"oldLine":10,"newLine":11,"position":6,"content":" Chromium ,"},{"type":"normal","normal":true,"oldLine":11,"newLine":12,"position":7,"content":" and Electron ."}],"oldStart":6,"oldLines":6,"newStart":6,"newLines":7}],"deletions":0,"additions":1,"index":["1554374..0d5a14d","100644"]}],"themeScheme":"light","orgSlug":"skz","repoSlug":"tox-client","commitHash":"77abe0dd3a1ae563b2c2e3a6db8fd53929672eb7"}, "Code$$0": {"code":"@@ -6,6 +6,7 @@\n \n \n

Hello World!

\n+ \n We are using node ,\n Chromium ,\n and Electron .\n","language":"diff","themeScheme":"light","style":{"borderTopLeftRadius":8,"borderTopRightRadius":8,"borderBottomLeftRadius":8,"borderBottomRightRadius":8}}, }; function afterRevival(revivalResults) { return undefined; } $IslandsRuntime.reviveIslands(islands, islandsProps, islandsEls) .then(afterRevival) .catch(afterRevival); })(IslandsRuntime);